//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: M26MASS
// Model Creator: 
// Created on: -
// Last changed on: -

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelM26MASS extends ModelGun //Same as Filename
{
    int textureX = 256;
    int textureY = 128;

    public ModelM26MASS() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[188];
        gunModel[0] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 177, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 201, 1, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 9, 9, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 25, 9, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 33, 9, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 137, 9, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 145, 9, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 153, 9, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 161, 9, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 169, 9, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 177, 9, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 185, 9, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 193, 9, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 201, 9, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 209, 9, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 217, 9, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 225, 9, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 233, 9, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 241, 9, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 25, 17, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 41, 17, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 73, 17, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 89, 17, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 97, 17, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 105, 17, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 129, 17, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 145, 17, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 161, 17, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 177, 17, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 185, 17, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 201, 17, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 209, 17, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 233, 17, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 249, 17, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 9, 25, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 33, 25, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 41, 25, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 57, 25, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 65, 25, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 81, 25, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 89, 25, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 137, 25, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 145, 25, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 161, 25, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 177, 25, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 193, 25, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 209, 25, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 217, 25, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 233, 25, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 241, 25, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 57, 33, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 73, 33, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 81, 33, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 113, 33, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 129, 33, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 169, 33, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 177, 33, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 185, 33, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 201, 33, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 209, 33, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 225, 33, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 241, 33, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 9, 41, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 17, 41, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 33, 41, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 41, 41, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 49, 41, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 57, 41, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 65, 41, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 73, 41, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 81, 41, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 89, 41, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 105, 41, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 121, 41, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 129, 41, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 137, 41, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 145, 41, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 153, 41, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 161, 41, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 169, 41, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 177, 41, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 209, 41, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 225, 41, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 241, 41, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 89, 57, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 97, 57, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 105, 57, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 113, 57, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 121, 57, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 129, 57, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 137, 57, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 145, 57, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 153, 57, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 161, 57, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 169, 57, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 177, 57, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 185, 57, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 193, 57, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 201, 57, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 217, 57, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 233, 57, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 241, 57, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 249, 57, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 9, 65, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 17, 65, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 25, 65, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 33, 65, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 41, 65, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 57, 65, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 65, 65, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 73, 65, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 81, 65, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 89, 65, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 97, 65, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 121, 65, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 129, 65, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 137, 65, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 145, 65, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 153, 65, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 161, 65, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 169, 65, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 177, 65, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 185, 65, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 193, 65, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 201, 65, textureX, textureY); // Import

        gunModel[0].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, 0.1F, -0.4F, -0.8F, 0.1F, -0.4F, -0.8F, 0.1F, -0.35F, -0.1F, 0.1F, -0.35F, -0.1F, 0.1F, -0.4F, -0.8F, 0.1F, -0.4F, -0.8F, 0.1F, -0.35F, -0.1F, 0.1F, -0.35F, -0.1F); // Import
        gunModel[0].setRotationPoint(8F, -3.7F, -0.5F);

        gunModel[1].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, 0.1F, -0.2F, -0.6F, 0.1F, -0.2F, -0.6F, 0.1F, -0.1F, -0.35F, 0.1F, -0.1F, -0.35F, 0.1F, -0.6F, -0.8F, 0.1F, -0.6F, -0.8F, 0.1F, -0.65F, -0.1F, 0.1F, -0.65F, -0.1F); // Import
        gunModel[1].setRotationPoint(8F, -3.7F, -0.5F);

        gunModel[2].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, 0.1F, -0.1F, -0.35F, 0.1F, -0.1F, -0.35F, 0.1F, -0.1F, -0.35F, 0.1F, -0.1F, -0.35F, 0.1F, -0.8F, -0.4F, 0.1F, -0.8F, -0.4F, 0.1F, -0.8F, -0.4F, 0.1F, -0.8F, -0.4F); // Import
        gunModel[2].setRotationPoint(8F, -3.7F, -0.5F);

        gunModel[3].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, 0.1F, -0.35F, -0.1F, 0.1F, -0.35F, -0.1F, 0.1F, -0.4F, -0.8F, 0.1F, -0.4F, -0.8F, 0.1F, -0.35F, -0.1F, 0.1F, -0.35F, -0.1F, 0.1F, -0.4F, -0.8F, 0.1F, -0.4F, -0.8F); // Import
        gunModel[3].setRotationPoint(8F, -3.7F, -0.5F);

        gunModel[4].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, 0.1F, -0.1F, -0.35F, 0.1F, -0.1F, -0.35F, 0.1F, -0.2F, -0.6F, 0.1F, -0.2F, -0.6F, 0.1F, -0.65F, -0.1F, 0.1F, -0.65F, -0.1F, 0.1F, -0.6F, -0.8F, 0.1F, -0.6F, -0.8F); // Import
        gunModel[4].setRotationPoint(8F, -3.7F, -0.5F);

        gunModel[5].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, 0.1F, -0.6F, -0.8F, 0.1F, -0.6F, -0.8F, 0.1F, -0.65F, -0.1F, 0.1F, -0.65F, -0.1F, 0.1F, -0.2F, -0.6F, 0.1F, -0.2F, -0.6F, 0.1F, -0.1F, -0.35F, 0.1F, -0.1F, -0.35F); // Import
        gunModel[5].setRotationPoint(8F, -3.7F, -0.5F);

        gunModel[6].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, 0.1F, -0.8F, -0.4F, 0.1F, -0.8F, -0.4F, 0.1F, -0.8F, -0.4F, 0.1F, -0.8F, -0.4F, 0.1F, -0.1F, -0.35F, 0.1F, -0.1F, -0.35F, 0.1F, -0.1F, -0.35F, 0.1F, -0.1F, -0.35F); // Import
        gunModel[6].setRotationPoint(8F, -3.7F, -0.5F);

        gunModel[7].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, 0.1F, -0.65F, -0.1F, 0.1F, -0.65F, -0.1F, 0.1F, -0.6F, -0.8F, 0.1F, -0.6F, -0.8F, 0.1F, -0.1F, -0.35F, 0.1F, -0.1F, -0.35F, 0.1F, -0.2F, -0.6F, 0.1F, -0.2F, -0.6F); // Import
        gunModel[7].setRotationPoint(8F, -3.7F, -0.5F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.2F, -0.4F, -0.8F, 0.2F, -0.425F, -0.7F, 0.2F, -0.375F, -0.2F, 0.2F, -0.35F, -0.1F, 0.2F, -0.4F, -0.8F, 0.2F, -0.425F, -0.7F, 0.2F, -0.375F, -0.2F, 0.2F, -0.35F, -0.1F); // Import
        gunModel[8].setRotationPoint(8.3F, -5.1F, -0.5F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.2F, -0.2F, -0.6F, 0.2F, -0.3F, -0.575F, 0.2F, -0.2F, -0.375F, 0.2F, -0.1F, -0.35F, 0.2F, -0.6F, -0.8F, 0.2F, -0.575F, -0.7F, 0.2F, -0.625F, -0.2F, 0.2F, -0.65F, -0.1F); // Import
        gunModel[9].setRotationPoint(8.3F, -5.1F, -0.5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.2F, -0.1F, -0.35F, 0.2F, -0.2F, -0.375F, 0.2F, -0.2F, -0.375F, 0.2F, -0.1F, -0.35F, 0.2F, -0.8F, -0.4F, 0.2F, -0.7F, -0.425F, 0.2F, -0.7F, -0.425F, 0.2F, -0.8F, -0.4F); // Import
        gunModel[10].setRotationPoint(8.3F, -5.1F, -0.5F);

        gunModel[11].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.1F, -0.35F, -0.8F, -0.1F, -0.35F, -0.8F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.35F, -0.8F, -0.1F, -0.35F, -0.8F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F); // Import
        gunModel[11].setRotationPoint(8F, -3.7F, -0.4F);

        gunModel[12].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.1F, -0.2F, -0.55F, -0.1F, -0.2F, -0.55F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.55F, -0.8F, -0.1F, -0.55F, -0.8F, -0.1F, -0.6F, -0.1F, -0.1F, -0.6F, -0.1F); // Import
        gunModel[12].setRotationPoint(8F, -3.8F, -0.4F);

        gunModel[13].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.8F, -0.35F, -0.1F, -0.8F, -0.35F, -0.1F, -0.8F, -0.35F, -0.1F, -0.8F, -0.35F); // Import
        gunModel[13].setRotationPoint(8F, -3.8F, -0.5F);

        gunModel[14].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.1F, -0.55F, -0.8F, -0.1F, -0.55F, -0.8F, -0.1F, -0.6F, -0.1F, -0.1F, -0.6F, -0.1F, -0.1F, -0.2F, -0.55F, -0.1F, -0.2F, -0.55F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F); // Import
        gunModel[14].setRotationPoint(8F, -3.6F, -0.4F);

        gunModel[15].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.1F, -0.8F, -0.35F, -0.1F, -0.8F, -0.35F, -0.1F, -0.8F, -0.35F, -0.1F, -0.8F, -0.35F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F); // Import
        gunModel[15].setRotationPoint(8F, -3.6F, -0.5F);

        gunModel[16].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.1F, -0.6F, -0.1F, -0.1F, -0.6F, -0.1F, -0.1F, -0.55F, -0.8F, -0.1F, -0.55F, -0.8F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.2F, -0.55F, -0.1F, -0.2F, -0.55F); // Import
        gunModel[16].setRotationPoint(8F, -3.6F, -0.6F);

        gunModel[17].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.35F, -0.8F, -0.1F, -0.35F, -0.8F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.35F, -0.8F, -0.1F, -0.35F, -0.8F); // Import
        gunModel[17].setRotationPoint(8F, -3.7F, -0.6F);

        gunModel[18].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.2F, -0.55F, -0.1F, -0.2F, -0.55F, -0.1F, -0.6F, -0.1F, -0.1F, -0.6F, -0.1F, -0.1F, -0.55F, -0.8F, -0.1F, -0.55F, -0.8F); // Import
        gunModel[18].setRotationPoint(8F, -3.8F, -0.6F);

        gunModel[19].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F); // Import
        gunModel[19].setRotationPoint(8.1F, -4.3F, -0.5F);

        gunModel[20].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.5F, -0.3F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.3F, -0.4F, -0.5F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F); // Import
        gunModel[20].setRotationPoint(8F, -4.6F, -0.5F);

        gunModel[21].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F); // Import
        gunModel[21].setRotationPoint(7.9F, -4.5F, -0.5F);

        gunModel[22].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F); // Import
        gunModel[22].setRotationPoint(7.9F, -4.7F, -0.5F);

        gunModel[23].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F); // Import
        gunModel[23].setRotationPoint(7.7F, -4.6F, -0.5F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.6F, 0.0F, -0.25F, 0.2F, 0.0F, -0.25F, 0.1F, -0.1F, -0.6F, -0.6F, -0.1F, -0.6F, -0.6F, -0.7F, 0.05F, 0.0F, -0.7F, 0.05F, 0.0F, -0.7F, -0.8F, -0.6F, -0.7F, -0.8F); // Import
        gunModel[24].setRotationPoint(1.6F, -5.1F, -0.5F);

        gunModel[25].addShapeBox(-0.1F, 0F, 0F, 1, 1, 1, 0F, 0.1F, -0.1F, 0.05F, 0.2F, -0.1F, 0.05F, 0.2F, -0.1F, 0.05F, 0.1F, -0.1F, 0.05F, 0.1F, -0.5F, 0.05F, 0.2F, -0.5F, 0.05F, 0.2F, -0.5F, 0.05F, 0.1F, -0.5F, 0.05F); // Import
        gunModel[25].setRotationPoint(0.8F, -3.35F, -0.5F);

        gunModel[26].addShapeBox(-0.1F, -0.1F, 0F, 1, 1, 1, 0F, 0.1F, -0.05F, 0.05F, 0.05F, -0.05F, 0.05F, 0.05F, -0.05F, 0.05F, 0.1F, -0.05F, 0.05F, 0.1F, -0.8F, 0.05F, 0.2F, -0.8F, 0.05F, 0.2F, -0.8F, 0.05F, 0.1F, -0.8F, 0.05F); // Import
        gunModel[26].setRotationPoint(0.8F, -3.35F, -0.5F);

        gunModel[27].addShapeBox(-0.1F, 0.4F, 0F, 1, 1, 1, 0F, 0.1F, -0.1F, 0.05F, 0.2F, -0.1F, 0.05F, 0.2F, -0.1F, 0.05F, 0.1F, -0.1F, 0.05F, -0.6F, -0.5F, 0.05F, 0.2F, -0.5F, 0.05F, 0.2F, -0.5F, 0.05F, -0.6F, -0.5F, 0.05F); // Import
        gunModel[27].setRotationPoint(0.8F, -3.35F, -0.5F);

        gunModel[28].addShapeBox(-0.8F, 0.4F, 0F, 1, 2, 1, 0F, -0.35F, 0.0F, -0.15F, -0.4F, -0.1F, 0.05F, -0.4F, -0.1F, 0.05F, -0.35F, 0.0F, -0.15F, 0.85F, -0.2F, -0.15F, -1.6F, -0.1F, 0.05F, -1.6F, -0.1F, 0.05F, 0.85F, -0.2F, -0.15F); // Import
        gunModel[28].setRotationPoint(0.8F, -3.35F, -0.5F);

        gunModel[29].addShapeBox(-1.2F, 1.8F, 0F, 1, 1, 1, 0F, 0.2F, -0.5F, 0.05F, 0.0F, -0.6F, 0.05F, 0.0F, -0.6F, 0.05F, 0.2F, -0.5F, 0.05F, -1.1F, 0.0F, 0.05F, 0.1F, -0.3F, 0.05F, 0.1F, -0.3F, 0.05F, -1.1F, 0.0F, 0.05F); // Import
        gunModel[29].setRotationPoint(0.8F, -3.35F, -0.5F);

        gunModel[30].addShapeBox(-0.6F, 2.2F, 0F, 1, 1, 1, 0F, -0.5F, -0.3F, 0.05F, -0.35F, -0.4F, -0.05F, -0.35F, -0.4F, -0.05F, -0.5F, -0.3F, 0.05F, -0.5F, -0.4F, 0.05F, -0.35F, -0.45F, -0.05F, -0.35F, -0.45F, -0.05F, -0.5F, -0.4F, 0.05F); // Import
        gunModel[30].setRotationPoint(0.8F, -3.35F, -0.5F);

        gunModel[31].addShapeBox(-0.8F, 0F, 0F, 1, 1, 1, 0F, -0.35F, 0.05F, -0.15F, -0.4F, 0.05F, 0.05F, -0.4F, 0.05F, 0.05F, -0.35F, 0.05F, -0.15F, -0.35F, -0.6F, -0.15F, -0.4F, -0.5F, 0.05F, -0.4F, -0.5F, 0.05F, -0.35F, -0.6F, -0.15F); // Import
        gunModel[31].setRotationPoint(0.8F, -3.35F, -0.5F);

        gunModel[32].addShapeBox(-0.4F, 0.6F, 0F, 1, 2, 1, 0F, -0.2F, 0.1F, 0.05F, -0.1F, -0.3F, 0.05F, -0.1F, -0.3F, 0.05F, -0.2F, 0.1F, 0.05F, 1.0F, -0.3F, 0.05F, -0.8F, -0.2F, 0.05F, -0.8F, -0.2F, 0.05F, 1.0F, -0.3F, 0.05F); // Import
        gunModel[32].setRotationPoint(0.8F, -3.35F, -0.5F);

        gunModel[33].addShapeBox(-0.1F, 1F, 0F, 1, 1, 1, 0F, -0.4F, -0.25F, 0.05F, -0.4F, -0.4F, 0.05F, -0.4F, -0.4F, 0.05F, -0.4F, -0.25F, 0.05F, -0.25F, -0.4F, 0.05F, -0.5F, -0.4F, 0.05F, -0.5F, -0.4F, 0.05F, -0.25F, -0.4F, 0.05F); // Import
        gunModel[33].setRotationPoint(0.8F, -3.35F, -0.5F);

        gunModel[34].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, 0.05F, -0.4F, -0.5F, -0.05F, -0.4F, -0.5F, -0.05F, -0.5F, -0.4F, 0.05F, -0.4F, -0.4F, 0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.4F, -0.4F, 0.05F); // Import
        gunModel[34].setRotationPoint(0.8F, -3.35F, -0.5F);

        gunModel[35].addShapeBox(0F, 0.6F, 0F, 1, 2, 1, 0F, -0.5F, -0.3F, 0.05F, -0.3F, -0.3F, -0.15F, -0.3F, -0.3F, -0.15F, -0.5F, -0.3F, 0.05F, 0.2F, -0.2F, 0.05F, -1.1F, -0.05F, -0.15F, -1.1F, -0.05F, -0.15F, 0.2F, -0.2F, 0.05F); // Import
        gunModel[35].setRotationPoint(0.8F, -3.35F, -0.5F);

        gunModel[36].addShapeBox(-0.4F, 0.6F, 0F, 1, 2, 1, 0F, -0.15F, -0.1F, 0.1F, -0.25F, -0.45F, 0.1F, -0.25F, -0.45F, 0.1F, -0.15F, -0.1F, 0.1F, 0.6F, -0.75F, 0.1F, -0.85F, -0.4F, 0.1F, -0.85F, -0.4F, 0.1F, 0.6F, -0.75F, 0.1F); // Import
        gunModel[36].setRotationPoint(0.8F, -3.35F, -0.5F);

        gunModel[37].addShapeBox(-0.4F, 0.6F, 0F, 1, 2, 1, 0F, -0.35F, -0.05F, 0.1F, -0.3F, -0.25F, 0.1F, -0.3F, -0.25F, 0.1F, -0.35F, -0.05F, 0.1F, -0.15F, -1.9F, 0.1F, -0.25F, -1.55F, 0.1F, -0.25F, -1.55F, 0.1F, -0.15F, -1.9F, 0.1F); // Import
        gunModel[37].setRotationPoint(0.8F, -3.35F, -0.5F);

        gunModel[38].addShapeBox(-1.2F, 0.3F, 0F, 1, 2, 1, 0F, -0.2F, -1.55F, 0.1F, -0.05F, -1.9F, 0.1F, -0.05F, -1.9F, 0.1F, -0.2F, -1.55F, 0.1F, -0.25F, -0.25F, 0.1F, -0.2F, 0.0F, 0.1F, -0.2F, 0.0F, 0.1F, -0.25F, -0.25F, 0.1F); // Import
        gunModel[38].setRotationPoint(0.8F, -3.35F, -0.5F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.3F, 0.2F, 0.0F, -0.3F, 0.2F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, 0.1F, 0.0F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F); // Import
        gunModel[39].setRotationPoint(2.1F, -5.6F, -0.25F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[40].setRotationPoint(4.5F, -6F, -0.25F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[41].setRotationPoint(5.3F, -6F, -0.25F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[42].setRotationPoint(4.9F, -6F, -0.25F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F); // Import
        gunModel[43].setRotationPoint(2.1F, -5.6F, -0.25F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[44].setRotationPoint(5.7F, -6F, -0.25F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[45].setRotationPoint(6.1F, -6F, -0.25F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[46].setRotationPoint(6.9F, -6F, -0.25F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[47].setRotationPoint(6.5F, -6F, -0.25F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.2F, 0.1F, -0.3F, -0.2F, 0.1F, -0.3F, -0.2F, 0.1F, -0.45F, -0.2F, 0.1F, -0.45F, -0.2F, 0.1F, -0.3F, -0.2F, 0.1F, -0.3F, -0.2F, 0.1F, -0.45F, -0.2F, 0.1F); // Import
        gunModel[48].setRotationPoint(-0.4F, -4.95F, -0.5F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F, -0.2F, -0.3F, -0.8F, 0.1F, -0.3F, -0.8F, 0.1F, -0.3F, -0.8F, 0.1F, -0.3F, -0.8F, 0.1F); // Import
        gunModel[49].setRotationPoint(-0.4F, -4.95F, -0.5F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.8F, 0.1F, -0.3F, -0.8F, 0.1F, -0.3F, -0.8F, 0.1F, -0.3F, -0.8F, 0.1F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F, -0.2F); // Import
        gunModel[50].setRotationPoint(-0.4F, -4.95F, -0.5F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.2F, 0.1F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, 0.1F, -0.45F, -0.2F, 0.1F, -0.45F, -0.55F, 0.1F, -0.4F, -0.55F, 0.1F, -0.4F, -0.55F, 0.1F, -0.45F, -0.55F, 0.1F); // Import
        gunModel[51].setRotationPoint(-0.55F, -4.95F, -0.5F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.15F, 0.1F, -0.4F, -0.15F, 0.1F, -0.4F, -0.15F, 0.1F, -0.45F, -0.15F, 0.1F, -0.45F, -0.6F, 0.1F, -0.4F, -0.6F, 0.1F, -0.4F, -0.6F, 0.1F, -0.45F, -0.6F, 0.1F); // Import
        gunModel[52].setRotationPoint(-0.55F, -4.55F, -0.5F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, -1.0F, -0.6F, -0.2F, -2.0F, -0.6F, -0.2F, -2.0F, -0.6F, 0.3F, -1.0F, -0.6F, 0.3F, -1.0F, -0.1F, -0.5F, -2.0F, -0.1F, -0.5F, -2.0F, -0.1F, 0.0F, -1.0F, -0.1F, 0.0F); // Import
        gunModel[53].setRotationPoint(-3.8F, -4.8F, -0.75F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, -1.0F, -0.1F, -0.5F, -2.0F, -0.1F, -0.5F, -2.0F, -0.1F, 0.0F, -1.0F, -0.1F, 0.0F, -1.0F, -0.6F, -0.2F, -2.0F, -0.6F, -0.2F, -2.0F, -0.6F, 0.3F, -1.0F, -0.6F, 0.3F); // Import
        gunModel[54].setRotationPoint(-3.8F, -5.1F, -0.75F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, -1.0F, 0.0F, -0.2F, -2.0F, 0.0F, -0.2F, -2.0F, 0.0F, 0.3F, -1.0F, 0.0F, 0.3F, -1.0F, -0.5F, -0.2F, -2.0F, -0.5F, -0.2F, -2.0F, -0.5F, 0.3F, -1.0F, -0.5F, 0.3F); // Import
        gunModel[55].setRotationPoint(-3.8F, -4.7F, -0.75F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, -0.1F, -0.8F, -0.4F, -0.1F, -0.8F, -0.4F, -0.1F, 0.05F, -0.4F, -0.1F, 0.05F); // Import
        gunModel[56].setRotationPoint(6.5F, -4.8F, -0.5F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.1F, -0.6F, -0.4F, -0.1F, -0.6F, -0.4F, -0.1F, -0.15F, -0.4F, -0.1F, -0.15F, -0.4F, -0.7F, -0.8F, -0.4F, -0.7F, -0.8F, -0.4F, -0.7F, 0.05F, -0.4F, -0.7F, 0.05F); // Import
        gunModel[57].setRotationPoint(6.5F, -5.1F, -0.5F);

        gunModel[58].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F); // Import
        gunModel[58].setRotationPoint(8F, -3F, -0.5F);

        gunModel[59].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.6F, -0.4F, -0.2F, -0.6F, -0.4F, -0.1F, -0.35F, -0.4F, -0.1F, -0.35F, -0.4F, -0.6F, -0.8F, -0.4F, -0.6F, -0.8F, -0.4F, -0.65F, -0.1F, -0.4F, -0.65F, -0.1F); // Import
        gunModel[59].setRotationPoint(10.9F, -3.7F, -0.5F);

        gunModel[60].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.35F, -0.1F, -0.4F, -0.35F, -0.1F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.35F, -0.1F, -0.4F, -0.35F, -0.1F); // Import
        gunModel[60].setRotationPoint(10.9F, -3.7F, -0.5F);

        gunModel[61].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.4F, -0.6F, -0.8F, -0.4F, -0.6F, -0.8F, -0.4F, -0.65F, -0.1F, -0.4F, -0.65F, -0.1F, -0.4F, -0.2F, -0.6F, -0.4F, -0.2F, -0.6F, -0.4F, -0.1F, -0.35F, -0.4F, -0.1F, -0.35F); // Import
        gunModel[61].setRotationPoint(10.9F, -3.7F, -0.5F);

        gunModel[62].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.4F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, -0.1F, -0.35F, -0.4F, -0.1F, -0.35F, -0.4F, -0.1F, -0.35F, -0.4F, -0.1F, -0.35F); // Import
        gunModel[62].setRotationPoint(10.9F, -3.7F, -0.5F);

        gunModel[63].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.4F, -0.1F, -0.35F, -0.4F, -0.1F, -0.35F, -0.4F, -0.1F, -0.35F, -0.4F, -0.1F, -0.35F, -0.4F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F); // Import
        gunModel[63].setRotationPoint(10.9F, -3.7F, -0.5F);

        gunModel[64].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.4F, -0.1F, -0.35F, -0.4F, -0.1F, -0.35F, -0.4F, -0.2F, -0.6F, -0.4F, -0.2F, -0.6F, -0.4F, -0.65F, -0.1F, -0.4F, -0.65F, -0.1F, -0.4F, -0.6F, -0.8F, -0.4F, -0.6F, -0.8F); // Import
        gunModel[64].setRotationPoint(10.9F, -3.7F, -0.5F);

        gunModel[65].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.1F, -0.4F, -0.35F, -0.1F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, -0.8F, -0.4F, -0.35F, -0.1F, -0.4F, -0.35F, -0.1F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, -0.8F); // Import
        gunModel[65].setRotationPoint(10.9F, -3.7F, -0.5F);

        gunModel[66].addShapeBox(-1F, -1.4F, 0F, 1, 1, 1, 0F, -0.4F, -0.65F, -0.1F, -0.4F, -0.65F, -0.1F, -0.4F, -0.6F, -0.8F, -0.4F, -0.6F, -0.8F, -0.4F, -0.1F, -0.35F, -0.4F, -0.1F, -0.35F, -0.4F, -0.2F, -0.6F, -0.4F, -0.2F, -0.6F); // Import
        gunModel[66].setRotationPoint(10.9F, -3.7F, -0.5F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.2F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.2F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F); // Import
        gunModel[67].setRotationPoint(3.6F, -3.8F, -0.5F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.6F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, -0.6F, 0.0F, -0.1F, -0.6F, -0.6F, -0.1F, 0.0F, -0.6F, -0.1F, 0.0F, -0.6F, -0.1F, -0.6F, -0.6F, -0.1F); // Import
        gunModel[68].setRotationPoint(1.6F, -3.8F, -0.5F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F); // Import
        gunModel[69].setRotationPoint(3.6F, -3.5F, -0.5F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.2F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.2F, -0.4F, -0.1F); // Import
        gunModel[70].setRotationPoint(3.6F, -3.3F, -0.5F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.2F, -0.4F, -0.05F, 0.2F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F); // Import
        gunModel[71].setRotationPoint(1F, -3.3F, -0.5F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F); // Import
        gunModel[72].setRotationPoint(1F, -3.5F, -0.5F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, -0.05F, 0.2F, -0.4F, -0.05F, 0.2F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F, 0.0F, -0.4F, -0.05F); // Import
        gunModel[73].setRotationPoint(1F, -3.8F, -0.5F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.2F, -0.4F, -0.05F, 0.2F, -0.4F, -0.05F, 0.2F, -0.4F, -0.05F, 0.2F, -0.4F, -0.05F, 0.2F, -0.4F, -0.05F, 0.2F, -0.4F, -0.05F, 0.2F, -0.4F, -0.05F, 0.2F, -0.4F, -0.05F); // Import
        gunModel[74].setRotationPoint(1F, -3.1F, -0.5F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.1F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.1F, -0.4F, -0.1F, 0.1F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.1F, -0.4F, -0.1F); // Import
        gunModel[75].setRotationPoint(3.5F, -3.1F, -0.5F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.1F, -0.45F, -0.2F, 0.1F, -0.45F, -0.2F, 0.1F, -0.45F, -0.2F, 0.1F, -0.45F, -0.2F, 0.1F, -0.45F, -0.2F, 0.1F, -0.45F, -0.2F, 0.1F, -0.45F, -0.2F, 0.1F, -0.45F, -0.2F); // Import
        gunModel[76].setRotationPoint(2.3F, -3.1F, -0.5F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.2F, -0.3F, 0.1F, 0.1F, -0.3F, 0.1F, 0.1F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F, 0.1F, -0.3F, 0.1F, 0.1F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F); // Import
        gunModel[77].setRotationPoint(2F, -4.5F, -0.5F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.3F, -1.1F, 0.1F, -0.3F, -1.1F, 0.1F, -0.4F, 0.2F, -0.2F, -0.4F, 0.2F, -0.2F, -0.3F, -1.1F, 0.1F, -0.3F, -1.1F, 0.1F, -0.4F, 0.2F, -0.2F, -0.4F, 0.2F); // Import
        gunModel[78].setRotationPoint(2F, -4.5F, -0.5F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.3F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, 0.05F, -0.3F, 0.0F, 0.05F, -0.3F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, 0.05F, -0.3F, 0.0F, 0.05F); // Import
        gunModel[79].setRotationPoint(1.9F, -4.8F, -0.5F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.6F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, -0.8F, -0.6F, 0.0F, -0.8F, -0.6F, -0.8F, 0.05F, 0.0F, -0.8F, 0.05F, 0.0F, -0.8F, -0.8F, -0.6F, -0.8F, -0.8F); // Import
        gunModel[80].setRotationPoint(1.6F, -4.8F, -0.5F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.1F, -0.15F, -0.4F, -0.1F, -0.15F, -0.4F, -0.1F, -0.6F, -0.2F, -0.1F, -0.6F, -0.4F, -0.7F, 0.05F, -0.4F, -0.7F, 0.05F, -0.4F, -0.7F, -0.8F, -0.4F, -0.7F, -0.8F); // Import
        gunModel[81].setRotationPoint(6.5F, -5.1F, -0.5F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, -0.6F, 0.05F, -0.4F, -0.6F, 0.05F, -0.4F, -0.6F, -0.8F, -0.4F, -0.6F, -0.8F); // Import
        gunModel[82].setRotationPoint(6.5F, -4.8F, -0.5F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.2F, -0.6F, 0.3F, -0.2F, -0.5F, 0.15F, -0.2F, -0.5F, 0.15F, -0.2F, -0.6F, 0.3F, -0.2F, 0.2F, 0.3F, -0.2F, -0.4F, 0.15F, -0.2F, -0.4F, 0.15F, -0.2F, 0.2F, 0.3F); // Import
        gunModel[83].setRotationPoint(4.3F, -3.7F, -0.5F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, 0.05F, -0.3F, -0.4F, 0.05F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -0.8F, -0.3F, -0.5F, 0.05F, -0.3F, -0.5F, 0.05F, -0.3F, -0.5F, -0.8F, -0.3F, -0.5F, -0.8F); // Import
        gunModel[84].setRotationPoint(1.9F, -4.8F, -0.5F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.6F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, -0.8F, -0.6F, 0.0F, -0.8F, -0.6F, -0.9F, 0.05F, -0.1F, -0.9F, 0.05F, -0.1F, -0.9F, -0.8F, -0.6F, -0.9F, -0.8F); // Import
        gunModel[85].setRotationPoint(1.6F, -4.6F, -0.5F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -0.3F, 0.05F, 0.1F, -0.3F, 0.05F, 0.1F, -0.3F, -0.8F, -0.6F, -0.3F, -0.8F, -0.6F, -0.6F, 0.05F, 0.0F, -0.6F, 0.05F, 0.0F, -0.6F, -0.8F, -0.6F, -0.6F, -0.8F); // Import
        gunModel[86].setRotationPoint(1.6F, -4.8F, -0.5F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -0.6F, 0.05F, 0.0F, -0.6F, 0.05F, 0.0F, -0.6F, -0.8F, -0.6F, -0.6F, -0.8F, -0.6F, -0.3F, 0.05F, 0.1F, -0.3F, 0.05F, 0.1F, -0.3F, -0.8F, -0.6F, -0.3F, -0.8F); // Import
        gunModel[87].setRotationPoint(1.6F, -4.9F, -0.5F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.3F, -0.1F, -0.6F, 0.0F, -0.1F, -0.6F, 0.0F, 0.0F, -0.25F, -0.3F, 0.0F, -0.25F, -0.3F, -0.7F, -0.8F, 0.0F, -0.7F, -0.8F, 0.0F, -0.7F, 0.05F, -0.3F, -0.7F, 0.05F); // Import
        gunModel[88].setRotationPoint(1.9F, -5.1F, -0.5F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.6F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.6F, 0.0F, -0.25F, -0.6F, -0.9F, -0.4F, 0.0F, -0.9F, -0.4F, 0.0F, -0.9F, -0.4F, -0.6F, -0.9F, -0.4F); // Import
        gunModel[89].setRotationPoint(1.6F, -5.1F, -0.5F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, 0.05F, -0.4F, -0.4F, 0.05F, -0.4F, -0.4F, -0.8F, -0.4F, -0.4F, -0.8F, -0.2F, -0.4F, 0.05F, -0.4F, -0.4F, 0.05F, -0.4F, -0.4F, -0.8F, -0.2F, -0.4F, -0.8F); // Import
        gunModel[90].setRotationPoint(6.5F, -4.8F, -0.5F);

        gunModel[91].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F); // Import
        gunModel[91].setRotationPoint(6.2F, -4.4F, -0.5F);

        gunModel[92].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F); // Import
        gunModel[92].setRotationPoint(6.2F, -4.4F, -0.5F);

        gunModel[93].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F); // Import
        gunModel[93].setRotationPoint(6.2F, -4.4F, -0.5F);

        gunModel[94].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F); // Import
        gunModel[94].setRotationPoint(5.8F, -4.4F, -0.5F);

        gunModel[95].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F); // Import
        gunModel[95].setRotationPoint(5.8F, -4.4F, -0.5F);

        gunModel[96].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F, -0.4F, -0.55F, -0.25F); // Import
        gunModel[96].setRotationPoint(5.8F, -4.4F, -0.5F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.2F, 0.0F, 0.1F, -0.2F, 0.0F, 0.1F, -0.2F, 0.0F, 0.1F, -0.2F, 0.0F, 0.1F, -0.2F, -0.5F, 0.1F, -0.2F, -0.5F, 0.1F, -0.2F, -0.5F, 0.1F, -0.2F, -0.5F, 0.1F); // Import
        gunModel[97].setRotationPoint(4.3F, -3.8F, -0.5F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.2F, -0.5F, 0.2F, -0.2F, -0.5F, 0.1F, -0.2F, -0.5F, 0.1F, -0.2F, -0.5F, 0.2F, -0.2F, -0.3F, 0.3F, -0.2F, -0.4F, 0.15F, -0.2F, -0.4F, 0.15F, -0.2F, -0.3F, 0.3F); // Import
        gunModel[98].setRotationPoint(4.3F, -3.8F, -0.5F);

        gunModel[99].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.45F, -0.05F, -0.35F, -0.45F, -0.05F, -0.35F, -0.45F, -0.05F, -0.35F, -0.45F, -0.05F, -0.35F, -0.45F, -0.05F, -0.35F, -0.45F, -0.05F, -0.35F, -0.45F, -0.05F, -0.35F, -0.45F, -0.05F); // Import
        gunModel[99].setRotationPoint(1F, -4.1F, -0.5F);

        gunModel[100].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.35F, -0.05F, -0.45F, -0.35F, -0.05F, -0.45F, -0.35F, -0.05F, -0.45F, -0.35F, -0.05F, -0.35F, -0.55F, -0.05F, -0.35F, -0.55F, -0.05F, -0.35F, -0.55F, -0.05F, -0.35F, -0.55F, -0.05F); // Import
        gunModel[100].setRotationPoint(1F, -4.1F, -0.5F);

        gunModel[101].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.55F, -0.05F, -0.35F, -0.55F, -0.05F, -0.35F, -0.55F, -0.05F, -0.35F, -0.55F, -0.05F, -0.45F, -0.35F, -0.05F, -0.45F, -0.35F, -0.05F, -0.45F, -0.35F, -0.05F, -0.45F, -0.35F, -0.05F); // Import
        gunModel[101].setRotationPoint(1F, -4.1F, -0.5F);

        gunModel[102].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F); // Import
        gunModel[102].setRotationPoint(1.6F, -4.1F, -0.5F);

        gunModel[103].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[103].setRotationPoint(1.6F, -4.1F, -0.5F);

        gunModel[104].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F); // Import
        gunModel[104].setRotationPoint(1.6F, -4.1F, -0.5F);

        gunModel[105].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F); // Import
        gunModel[105].setRotationPoint(2.8F, -4.1F, -0.5F);

        gunModel[106].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[106].setRotationPoint(2.8F, -4.1F, -0.5F);

        gunModel[107].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F); // Import
        gunModel[107].setRotationPoint(2.8F, -4.1F, -0.5F);

        gunModel[108].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F); // Import
        gunModel[108].setRotationPoint(2.8F, -3.15F, -0.5F);

        gunModel[109].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[109].setRotationPoint(2.8F, -3.15F, -0.5F);

        gunModel[110].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F); // Import
        gunModel[110].setRotationPoint(2.8F, -3.15F, -0.5F);

        gunModel[111].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F); // Import
        gunModel[111].setRotationPoint(2.1F, -3.15F, -0.5F);

        gunModel[112].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[112].setRotationPoint(2.1F, -3.15F, -0.5F);

        gunModel[113].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F); // Import
        gunModel[113].setRotationPoint(2.1F, -3.15F, -0.5F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, -0.1F, 0.0F, 0.05F, -0.1F, -0.4F, 0.05F, 0.0F, -0.4F, 0.05F, 0.0F, -0.4F, 0.05F, -0.1F, -0.4F, 0.05F); // Import
        gunModel[114].setRotationPoint(1.2F, -4.8F, -0.5F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, -0.2F, 0.05F, -0.4F, -0.6F, 0.05F, -0.4F, -0.4F, 0.05F, -0.4F, -0.4F, 0.05F, -0.4F, -0.6F, 0.05F); // Import
        gunModel[115].setRotationPoint(0.7F, -4.8F, -0.5F);

        gunModel[116].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.35F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F, -0.35F, 0.1F, -0.35F, -0.55F, 0.1F, -0.35F, -0.55F, 0.1F, -0.35F, -0.55F, 0.1F, -0.35F, -0.55F, 0.1F); // Import
        gunModel[116].setRotationPoint(-0.2F, -5F, -0.5F);

        gunModel[117].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.45F, 0.1F, -0.35F, -0.45F, 0.1F, -0.35F, -0.45F, 0.1F, -0.35F, -0.45F, 0.1F, -0.35F, -0.45F, 0.1F, -0.35F, -0.45F, 0.1F, -0.35F, -0.45F, 0.1F, -0.35F, -0.45F, 0.1F); // Import
        gunModel[117].setRotationPoint(-0.2F, -5F, -0.5F);

        gunModel[118].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.55F, 0.1F, -0.35F, -0.55F, 0.1F, -0.35F, -0.55F, 0.1F, -0.35F, -0.55F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F, -0.35F, 0.1F); // Import
        gunModel[118].setRotationPoint(-0.2F, -5F, -0.5F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.1F, 0.0F, -0.25F, -0.1F, -0.7F, 0.05F, 0.0F, -0.7F, 0.05F, 0.0F, -0.7F, 0.05F, -0.1F, -0.7F, 0.05F); // Import
        gunModel[119].setRotationPoint(1.2F, -5.1F, -0.5F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.15F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.15F, -0.25F, 0.0F, -0.55F, 0.05F, 0.0F, -0.7F, 0.05F, 0.0F, -0.7F, 0.05F, 0.0F, -0.55F, 0.05F); // Import
        gunModel[120].setRotationPoint(0.3F, -5.1F, -0.5F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.1F, -0.3F, 0.05F, -0.2F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F, 0.1F, -0.3F, 0.05F, 0.1F, -0.3F, 0.05F, -0.2F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F, 0.1F, -0.3F, 0.05F); // Import
        gunModel[121].setRotationPoint(1.4F, -4.5F, -0.5F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.1F, 0.05F, 0.0F, -0.3F, 0.05F, 0.0F, -0.3F, 0.05F, 0.0F, -0.1F, 0.05F, 0.0F, -0.5F, 0.05F, 0.0F, -0.3F, 0.05F, 0.0F, -0.3F, 0.05F, 0.0F, -0.5F, 0.05F); // Import
        gunModel[122].setRotationPoint(0.3F, -4.5F, -0.5F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, 0.05F, -0.1F, -0.4F, 0.05F, -0.1F, -0.4F, 0.05F, -0.1F, -0.4F, 0.05F, -0.1F, -0.5F, 0.05F, -0.1F, -0.4F, 0.05F, -0.1F, -0.4F, 0.05F, -0.1F, -0.5F, 0.05F); // Import
        gunModel[123].setRotationPoint(0.2F, -5F, -0.5F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.35F, 0.05F, 0.0F, -0.2F, 0.05F, 0.0F, -0.2F, 0.05F, 0.0F, -0.35F, 0.05F, 0.0F, -0.6F, 0.05F, -0.2F, -0.6F, 0.05F, -0.2F, -0.6F, 0.05F, 0.0F, -0.6F, 0.05F); // Import
        gunModel[124].setRotationPoint(0.3F, -5F, -0.5F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.05F, -0.2F, -0.6F, 0.05F, -0.2F, -0.6F, 0.05F, 0.0F, -0.5F, 0.05F, 0.0F, -0.35F, 0.1F, 0.0F, -0.2F, 0.05F, 0.0F, -0.2F, 0.05F, 0.0F, -0.35F, 0.1F); // Import
        gunModel[125].setRotationPoint(0.3F, -5F, -0.5F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.1F, -0.3F, -1.05F, -0.2F, -0.3F, -1.1F, -0.2F, -0.4F, 0.2F, 0.1F, -0.4F, 0.15F, 0.1F, -0.3F, -1.05F, -0.2F, -0.3F, -1.1F, -0.2F, -0.4F, 0.2F, 0.1F, -0.4F, 0.15F); // Import
        gunModel[126].setRotationPoint(1.4F, -4.5F, -0.5F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.1F, -1.1F, 0.0F, -0.3F, -1.1F, 0.0F, -0.4F, 0.2F, 0.0F, -0.15F, 0.15F, 0.0F, -0.5F, -1.1F, 0.0F, -0.3F, -1.1F, 0.0F, -0.4F, 0.2F, 0.0F, -0.55F, 0.15F); // Import
        gunModel[127].setRotationPoint(0.3F, -4.5F, -0.55F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.2F, -0.4F, 0.2F, 0.1F, -0.4F, 0.2F, 0.1F, -0.3F, -1.1F, -0.2F, -0.3F, -1.1F, -0.2F, -0.4F, 0.2F, 0.1F, -0.4F, 0.2F, 0.1F, -0.3F, -1.1F, -0.2F, -0.3F, -1.1F); // Import
        gunModel[128].setRotationPoint(2F, -4.5F, -0.5F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.1F, -0.4F, 0.15F, -0.2F, -0.4F, 0.2F, -0.2F, -0.3F, -1.1F, 0.1F, -0.3F, -1.05F, 0.1F, -0.4F, 0.15F, -0.2F, -0.4F, 0.2F, -0.2F, -0.3F, -1.1F, 0.1F, -0.3F, -1.05F); // Import
        gunModel[129].setRotationPoint(1.4F, -4.5F, -0.5F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, -0.4F, 0.0F, -0.05F, -0.4F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, -0.4F, 0.0F, -0.05F); // Import
        gunModel[130].setRotationPoint(0.2F, -4.4F, -0.5F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.15F, 0.15F, 0.0F, -0.4F, 0.2F, 0.0F, -0.3F, -1.1F, 0.0F, -0.1F, -1.1F, 0.0F, -0.55F, 0.15F, 0.0F, -0.4F, 0.2F, 0.0F, -0.3F, -1.1F, 0.0F, -0.5F, -1.1F); // Import
        gunModel[131].setRotationPoint(0.3F, -4.5F, -0.45F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.05F, -0.4F, 0.0F, -0.05F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.05F, -0.4F, 0.0F, -0.05F, -0.4F, 0.0F, -0.2F); // Import
        gunModel[132].setRotationPoint(0F, -4.4F, -0.5F);

        gunModel[133].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.9F, -0.4F, -0.7F, -0.9F, -0.4F, -0.7F, -0.9F, -0.5F, -0.1F, -0.9F, -0.5F, -0.15F, 0.15F, -0.4F, -0.7F, 0.15F, -0.4F, -0.7F, 0.15F, -0.5F, -0.15F, 0.15F, -0.5F); // Import
        gunModel[133].setRotationPoint(1.2F, -4.1F, -0.45F);

        gunModel[134].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.6F, -0.4F, -0.6F, -0.6F, -0.4F, -0.6F, -0.6F, -0.5F, -0.15F, -0.6F, -0.5F, -0.1F, -0.15F, -0.4F, -0.7F, -0.15F, -0.4F, -0.7F, -0.15F, -0.5F, -0.1F, -0.15F, -0.5F); // Import
        gunModel[134].setRotationPoint(1.2F, -4.05F, -0.45F);

        gunModel[135].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.9F, -0.4F, -0.7F, -0.9F, -0.4F, -0.7F, -0.9F, -0.5F, -0.15F, -0.9F, -0.5F, -0.25F, 0.05F, -0.4F, -0.6F, 0.1F, -0.4F, -0.6F, 0.1F, -0.5F, -0.25F, 0.05F, -0.5F); // Import
        gunModel[135].setRotationPoint(1.2F, -3.85F, -0.45F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.3F, 0.0F, -0.9F, 0.0F, 0.0F, -0.9F, 0.0F, 0.0F, 0.1F, 0.3F, 0.0F, 0.1F, 0.3F, -0.4F, -0.9F, 0.0F, -0.4F, -0.9F, 0.0F, -0.4F, 0.1F, 0.3F, -0.4F, 0.1F); // Import
        gunModel[136].setRotationPoint(4.1F, -4.8F, -0.5F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.05F, -0.5F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F, -0.4F, -0.25F, -0.2F, -0.4F, -0.25F, 0.3F, -0.3F, -0.9F, 0.0F, -0.3F, -0.9F, 0.0F, -0.3F, 0.1F, 0.3F, -0.3F, 0.1F); // Import
        gunModel[137].setRotationPoint(4.1F, -5.5F, -0.5F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.3F, -1.1F, -0.4F, -0.3F, -1.1F, -0.4F, -0.4F, 0.2F, 0.0F, -0.4F, 0.2F, 0.0F, -0.55F, -1.1F, -0.4F, -0.55F, -1.1F, -0.4F, -0.55F, 0.2F, 0.0F, -0.55F, 0.2F); // Import
        gunModel[138].setRotationPoint(3.1F, -4.5F, -0.5F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.55F, -1.1F, -0.4F, -0.55F, -1.1F, -0.4F, -0.55F, 0.2F, 0.0F, -0.55F, 0.2F, 0.0F, -0.3F, -1.1F, -0.4F, -0.3F, -1.1F, -0.4F, -0.4F, 0.2F, 0.0F, -0.4F, 0.2F); // Import
        gunModel[139].setRotationPoint(3.1F, -4.5F, -0.5F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, -1.1F, -0.3F, -0.3F, -1.1F, -0.3F, -0.4F, 0.2F, -0.3F, -0.4F, 0.2F, -0.3F, -0.3F, -1.1F, -0.3F, -0.3F, -1.1F, -0.3F, -0.4F, 0.2F, -0.3F, -0.4F, 0.2F); // Import
        gunModel[140].setRotationPoint(6.4F, -4.5F, -0.5F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[141].setRotationPoint(2.5F, -6F, -0.25F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[142].setRotationPoint(2.9F, -6F, -0.25F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[143].setRotationPoint(3.3F, -6F, -0.25F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[144].setRotationPoint(3.7F, -6F, -0.25F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[145].setRotationPoint(4.1F, -6F, -0.25F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[146].setRotationPoint(2.1F, -6F, -0.25F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.2F, -0.3F, -0.575F, 0.2F, -0.3F, -0.575F, 0.2F, -0.05F, -0.35F, 0.2F, -0.1F, -0.35F, 0.2F, -0.575F, -0.7F, 0.2F, -0.575F, -0.7F, 0.2F, -0.65F, -0.05F, 0.2F, -0.65F, -0.1F); // Import
        gunModel[147].setRotationPoint(10.7F, -5.1F, -0.5F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.2F, -0.1F, -0.35F, 0.2F, -0.05F, -0.35F, 0.2F, -0.05F, -0.35F, 0.2F, -0.1F, -0.35F, 0.2F, -0.7F, -0.425F, 0.2F, -0.7F, -0.425F, 0.2F, -0.7F, -0.425F, 0.2F, -0.7F, -0.425F); // Import
        gunModel[148].setRotationPoint(10.7F, -5.1F, -0.5F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.2F, -0.425F, -0.7F, 0.2F, -0.425F, -0.7F, 0.2F, -0.35F, -0.05F, 0.2F, -0.35F, -0.1F, 0.2F, -0.425F, -0.7F, 0.2F, -0.425F, -0.7F, 0.2F, -0.35F, -0.05F, 0.2F, -0.35F, -0.1F); // Import
        gunModel[149].setRotationPoint(10.7F, -5.1F, -0.5F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.2F, -0.35F, -0.1F, 0.2F, -0.35F, -0.05F, 0.2F, -0.425F, -0.7F, 0.2F, -0.425F, -0.7F, 0.2F, -0.35F, -0.1F, 0.2F, -0.35F, -0.05F, 0.2F, -0.425F, -0.7F, 0.2F, -0.425F, -0.7F); // Import
        gunModel[150].setRotationPoint(10.7F, -5.1F, -0.5F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.2F, -0.7F, -0.425F, 0.2F, -0.7F, -0.425F, 0.2F, -0.7F, -0.425F, 0.2F, -0.7F, -0.425F, 0.2F, -0.1F, -0.35F, 0.2F, -0.05F, -0.35F, 0.2F, -0.05F, -0.35F, 0.2F, -0.1F, -0.35F); // Import
        gunModel[151].setRotationPoint(10.7F, -5.1F, -0.5F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.2F, -0.575F, -0.7F, 0.2F, -0.575F, -0.7F, 0.2F, -0.65F, -0.05F, 0.2F, -0.65F, -0.1F, 0.2F, -0.3F, -0.575F, 0.2F, -0.3F, -0.575F, 0.2F, -0.05F, -0.35F, 0.2F, -0.1F, -0.35F); // Import
        gunModel[152].setRotationPoint(10.7F, -5.1F, -0.5F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.2F, -0.65F, -0.1F, 0.2F, -0.65F, -0.05F, 0.2F, -0.575F, -0.7F, 0.2F, -0.575F, -0.7F, 0.2F, -0.1F, -0.35F, 0.2F, -0.05F, -0.35F, 0.2F, -0.3F, -0.575F, 0.2F, -0.3F, -0.575F); // Import
        gunModel[153].setRotationPoint(10.7F, -5.1F, -0.5F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.2F, -0.1F, -0.35F, 0.2F, -0.05F, -0.35F, 0.2F, -0.3F, -0.575F, 0.2F, -0.3F, -0.575F, 0.2F, -0.65F, -0.1F, 0.2F, -0.65F, -0.05F, 0.2F, -0.575F, -0.7F, 0.2F, -0.575F, -0.7F); // Import
        gunModel[154].setRotationPoint(10.7F, -5.1F, -0.5F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.575F, -0.7F, -0.3F, -0.575F, -0.7F, -0.3F, -0.65F, -0.05F, -0.3F, -0.65F, -0.05F, -0.3F, -0.3F, -0.575F, -0.3F, -0.3F, -0.575F, -0.3F, -0.05F, -0.35F, -0.3F, -0.05F, -0.35F); // Import
        gunModel[155].setRotationPoint(12.6F, -5.1F, -0.5F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.425F, -0.7F, -0.3F, -0.425F, -0.7F, -0.3F, -0.35F, -0.05F, -0.3F, -0.35F, -0.05F, -0.3F, -0.425F, -0.7F, -0.3F, -0.425F, -0.7F, -0.3F, -0.35F, -0.05F, -0.3F, -0.35F, -0.05F); // Import
        gunModel[156].setRotationPoint(12.6F, -5.1F, -0.5F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, -0.575F, -0.3F, -0.3F, -0.575F, -0.3F, -0.05F, -0.35F, -0.3F, -0.05F, -0.35F, -0.3F, -0.575F, -0.7F, -0.3F, -0.575F, -0.7F, -0.3F, -0.65F, -0.05F, -0.3F, -0.65F, -0.05F); // Import
        gunModel[157].setRotationPoint(12.6F, -5.1F, -0.5F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.05F, -0.35F, -0.3F, -0.05F, -0.35F, -0.3F, -0.05F, -0.35F, -0.3F, -0.05F, -0.35F, -0.3F, -0.7F, -0.425F, -0.3F, -0.7F, -0.425F, -0.3F, -0.7F, -0.425F, -0.3F, -0.7F, -0.425F); // Import
        gunModel[158].setRotationPoint(12.6F, -5.1F, -0.5F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.05F, -0.35F, -0.3F, -0.05F, -0.35F, -0.3F, -0.3F, -0.575F, -0.3F, -0.3F, -0.575F, -0.3F, -0.65F, -0.05F, -0.3F, -0.65F, -0.05F, -0.3F, -0.575F, -0.7F, -0.3F, -0.575F, -0.7F); // Import
        gunModel[159].setRotationPoint(12.6F, -5.1F, -0.5F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.35F, -0.05F, -0.3F, -0.35F, -0.05F, -0.3F, -0.425F, -0.7F, -0.3F, -0.425F, -0.7F, -0.3F, -0.35F, -0.05F, -0.3F, -0.35F, -0.05F, -0.3F, -0.425F, -0.7F, -0.3F, -0.425F, -0.7F); // Import
        gunModel[160].setRotationPoint(12.6F, -5.1F, -0.5F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.65F, -0.05F, -0.3F, -0.65F, -0.05F, -0.3F, -0.575F, -0.7F, -0.3F, -0.575F, -0.7F, -0.3F, -0.05F, -0.35F, -0.3F, -0.05F, -0.35F, -0.3F, -0.3F, -0.575F, -0.3F, -0.3F, -0.575F); // Import
        gunModel[161].setRotationPoint(12.6F, -5.1F, -0.5F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.7F, -0.425F, -0.3F, -0.7F, -0.425F, -0.3F, -0.7F, -0.425F, -0.3F, -0.7F, -0.425F, -0.3F, -0.05F, -0.35F, -0.3F, -0.05F, -0.35F, -0.3F, -0.05F, -0.35F, -0.3F, -0.05F, -0.35F); // Import
        gunModel[162].setRotationPoint(12.6F, -5.1F, -0.5F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.7F, -0.425F, -0.5F, -0.7F, -0.425F, -0.5F, -0.7F, -0.425F, -0.4F, -0.7F, -0.425F, -0.4F, -0.05F, -0.35F, -0.5F, -0.15F, -0.35F, -0.5F, -0.15F, -0.35F, -0.4F, -0.05F, -0.35F); // Import
        gunModel[163].setRotationPoint(12.9F, -5.1F, -0.5F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.425F, -0.7F, -0.5F, -0.425F, -0.7F, -0.5F, -0.35F, -0.15F, -0.4F, -0.35F, -0.05F, -0.4F, -0.425F, -0.7F, -0.5F, -0.425F, -0.7F, -0.5F, -0.35F, -0.15F, -0.4F, -0.35F, -0.05F); // Import
        gunModel[164].setRotationPoint(12.9F, -5.1F, -0.5F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.05F, -0.35F, -0.5F, -0.15F, -0.35F, -0.5F, -0.15F, -0.35F, -0.4F, -0.05F, -0.35F, -0.4F, -0.7F, -0.425F, -0.5F, -0.7F, -0.425F, -0.5F, -0.7F, -0.425F, -0.4F, -0.7F, -0.425F); // Import
        gunModel[165].setRotationPoint(12.9F, -5.1F, -0.5F);

        gunModel[166].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.575F, -0.7F, -0.5F, -0.575F, -0.7F, -0.5F, -0.65F, -0.15F, -0.4F, -0.65F, -0.05F, -0.4F, -0.3F, -0.575F, -0.5F, -0.3F, -0.575F, -0.5F, -0.15F, -0.35F, -0.4F, -0.05F, -0.35F); // Import
        gunModel[166].setRotationPoint(12.9F, -5.1F, -0.5F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.575F, -0.5F, -0.3F, -0.575F, -0.5F, -0.15F, -0.35F, -0.4F, -0.05F, -0.35F, -0.4F, -0.575F, -0.7F, -0.5F, -0.575F, -0.7F, -0.5F, -0.65F, -0.15F, -0.4F, -0.65F, -0.05F); // Import
        gunModel[167].setRotationPoint(12.9F, -5.1F, -0.5F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.2F, -0.1F, -0.35F, 0.2F, -0.2F, -0.375F, 0.2F, -0.3F, -0.575F, 0.2F, -0.2F, -0.6F, 0.2F, -0.65F, -0.1F, 0.2F, -0.625F, -0.2F, 0.2F, -0.575F, -0.7F, 0.2F, -0.6F, -0.8F); // Import
        gunModel[168].setRotationPoint(8.3F, -5.1F, -0.5F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.2F, -0.35F, -0.1F, 0.2F, -0.375F, -0.2F, 0.2F, -0.425F, -0.7F, 0.2F, -0.4F, -0.8F, 0.2F, -0.35F, -0.1F, 0.2F, -0.375F, -0.2F, 0.2F, -0.425F, -0.7F, 0.2F, -0.4F, -0.8F); // Import
        gunModel[169].setRotationPoint(8.3F, -5.1F, -0.5F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.2F, -0.65F, -0.1F, 0.2F, -0.625F, -0.2F, 0.2F, -0.575F, -0.7F, 0.2F, -0.6F, -0.8F, 0.2F, -0.1F, -0.35F, 0.2F, -0.2F, -0.375F, 0.2F, -0.3F, -0.575F, 0.2F, -0.2F, -0.6F); // Import
        gunModel[170].setRotationPoint(8.3F, -5.1F, -0.5F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.2F, -0.8F, -0.4F, 0.2F, -0.7F, -0.425F, 0.2F, -0.7F, -0.425F, 0.2F, -0.8F, -0.4F, 0.2F, -0.1F, -0.35F, 0.2F, -0.2F, -0.375F, 0.2F, -0.2F, -0.375F, 0.2F, -0.1F, -0.35F); // Import
        gunModel[171].setRotationPoint(8.3F, -5.1F, -0.5F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.2F, -0.6F, -0.8F, 0.2F, -0.575F, -0.7F, 0.2F, -0.625F, -0.2F, 0.2F, -0.65F, -0.1F, 0.2F, -0.2F, -0.6F, 0.2F, -0.3F, -0.575F, 0.2F, -0.2F, -0.375F, 0.2F, -0.1F, -0.35F); // Import
        gunModel[172].setRotationPoint(8.3F, -5.1F, -0.5F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.05F, -0.5F, -0.35F, -0.15F, -0.5F, -0.425F, -0.7F, -0.4F, -0.425F, -0.7F, -0.4F, -0.35F, -0.05F, -0.5F, -0.35F, -0.15F, -0.5F, -0.425F, -0.7F, -0.4F, -0.425F, -0.7F); // Import
        gunModel[173].setRotationPoint(12.9F, -5.1F, -0.5F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.05F, -0.35F, -0.5F, -0.15F, -0.35F, -0.5F, -0.3F, -0.575F, -0.4F, -0.3F, -0.575F, -0.4F, -0.65F, -0.05F, -0.5F, -0.65F, -0.15F, -0.5F, -0.575F, -0.7F, -0.4F, -0.575F, -0.7F); // Import
        gunModel[174].setRotationPoint(12.9F, -5.1F, -0.5F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.65F, -0.05F, -0.5F, -0.65F, -0.15F, -0.5F, -0.575F, -0.7F, -0.4F, -0.575F, -0.7F, -0.4F, -0.05F, -0.35F, -0.5F, -0.15F, -0.35F, -0.5F, -0.3F, -0.575F, -0.4F, -0.3F, -0.575F); // Import
        gunModel[175].setRotationPoint(12.9F, -5.1F, -0.5F);

        gunModel[176].addShapeBox(0F, -0.5F, -0.5F, 2, 1, 1, 0F, 0.2F, -0.09F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.09F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F); // Import
        gunModel[176].setRotationPoint(10.7F, -4.6F, 0F);

        gunModel[177].addShapeBox(0F, -0.5F, -0.5F, 2, 1, 1, 0F, 0.2F, -0.09F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.09F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F); // Import
        gunModel[177].setRotationPoint(10.7F, -4.6F, 0F);
        gunModel[177].rotateAngleX = -0.55850536F;

        gunModel[178].addShapeBox(0F, -0.5F, -0.5F, 2, 1, 1, 0F, 0.2F, -0.09F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.09F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F); // Import
        gunModel[178].setRotationPoint(10.7F, -4.6F, 0F);
        gunModel[178].rotateAngleX = -1.012291F;

        gunModel[179].addShapeBox(0F, -0.5F, -0.5F, 2, 1, 1, 0F, 0.2F, -0.09F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.09F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F); // Import
        gunModel[179].setRotationPoint(10.7F, -4.6F, 0F);
        gunModel[179].rotateAngleX = -2.5830872F;

        gunModel[180].addShapeBox(0F, -0.5F, -0.5F, 2, 1, 1, 0F, 0.2F, -0.09F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.09F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F); // Import
        gunModel[180].setRotationPoint(10.7F, -4.6F, 0F);
        gunModel[180].rotateAngleX = -2.1293018F;

        gunModel[181].addShapeBox(0F, -0.5F, -0.5F, 2, 1, 1, 0F, 0.2F, -0.09F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.09F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F); // Import
        gunModel[181].setRotationPoint(10.7F, -4.6F, 0F);
        gunModel[181].rotateAngleX = -4.1538835F;

        gunModel[182].addShapeBox(0F, -0.5F, -0.5F, 2, 1, 1, 0F, 0.2F, -0.09F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.09F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F); // Import
        gunModel[182].setRotationPoint(10.7F, -4.6F, 0F);
        gunModel[182].rotateAngleX = -3.700098F;

        gunModel[183].addShapeBox(0F, -0.5F, -0.5F, 2, 1, 1, 0F, 0.2F, -0.09F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.09F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F); // Import
        gunModel[183].setRotationPoint(10.7F, -4.6F, 0F);
        gunModel[183].rotateAngleX = -5.72468F;

        gunModel[184].addShapeBox(0F, -0.5F, -0.5F, 2, 1, 1, 0F, 0.2F, -0.09F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.09F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F); // Import
        gunModel[184].setRotationPoint(10.7F, -4.6F, 0F);
        gunModel[184].rotateAngleX = -5.2708945F;

        gunModel[185].addShapeBox(0F, -0.5F, -0.5F, 2, 1, 1, 0F, 0.2F, -0.09F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.09F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F); // Import
        gunModel[185].setRotationPoint(10.7F, -4.6F, 0F);
        gunModel[185].rotateAngleX = -1.5707964F;

        gunModel[186].addShapeBox(0F, -0.5F, -0.5F, 2, 1, 1, 0F, 0.2F, -0.09F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.09F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F); // Import
        gunModel[186].setRotationPoint(10.7F, -4.6F, 0F);
        gunModel[186].rotateAngleX = -3.1415927F;

        gunModel[187].addShapeBox(0F, -0.5F, -0.5F, 2, 1, 1, 0F, 0.2F, -0.09F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.04F, -0.45F, 0.2F, -0.09F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F, 0.2F, -0.8F, -0.45F); // Import
        gunModel[187].setRotationPoint(10.7F, -4.6F, 0F);
        gunModel[187].rotateAngleX = -4.712389F;


        defaultScopeModel = new ModelRendererTurbo[47];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 49, 9, textureX, textureY); // Import
        defaultScopeModel[1] = new ModelRendererTurbo(this, 57, 9, textureX, textureY); // Import
        defaultScopeModel[2] = new ModelRendererTurbo(this, 65, 9, textureX, textureY); // Import
        defaultScopeModel[3] = new ModelRendererTurbo(this, 73, 9, textureX, textureY); // Import
        defaultScopeModel[4] = new ModelRendererTurbo(this, 81, 9, textureX, textureY); // Import
        defaultScopeModel[5] = new ModelRendererTurbo(this, 89, 9, textureX, textureY); // Import
        defaultScopeModel[6] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        defaultScopeModel[7] = new ModelRendererTurbo(this, 105, 9, textureX, textureY); // Import
        defaultScopeModel[8] = new ModelRendererTurbo(this, 113, 9, textureX, textureY); // Import
        defaultScopeModel[9] = new ModelRendererTurbo(this, 121, 9, textureX, textureY); // Import
        defaultScopeModel[10] = new ModelRendererTurbo(this, 129, 9, textureX, textureY); // Import
        defaultScopeModel[11] = new ModelRendererTurbo(this, 249, 9, textureX, textureY); // Import
        defaultScopeModel[12] = new ModelRendererTurbo(this, 65, 49, textureX, textureY); // Import
        defaultScopeModel[13] = new ModelRendererTurbo(this, 73, 49, textureX, textureY); // Import
        defaultScopeModel[14] = new ModelRendererTurbo(this, 81, 49, textureX, textureY); // Import
        defaultScopeModel[15] = new ModelRendererTurbo(this, 89, 49, textureX, textureY); // Import
        defaultScopeModel[16] = new ModelRendererTurbo(this, 97, 49, textureX, textureY); // Import
        defaultScopeModel[17] = new ModelRendererTurbo(this, 105, 49, textureX, textureY); // Import
        defaultScopeModel[18] = new ModelRendererTurbo(this, 113, 49, textureX, textureY); // Import
        defaultScopeModel[19] = new ModelRendererTurbo(this, 121, 49, textureX, textureY); // Import
        defaultScopeModel[20] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import
        defaultScopeModel[21] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // Import
        defaultScopeModel[22] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Import
        defaultScopeModel[23] = new ModelRendererTurbo(this, 153, 49, textureX, textureY); // Import
        defaultScopeModel[24] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // Import
        defaultScopeModel[25] = new ModelRendererTurbo(this, 169, 49, textureX, textureY); // Import
        defaultScopeModel[26] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Import
        defaultScopeModel[27] = new ModelRendererTurbo(this, 185, 49, textureX, textureY); // Import
        defaultScopeModel[28] = new ModelRendererTurbo(this, 193, 49, textureX, textureY); // Import
        defaultScopeModel[29] = new ModelRendererTurbo(this, 201, 49, textureX, textureY); // Import
        defaultScopeModel[30] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Import
        defaultScopeModel[31] = new ModelRendererTurbo(this, 217, 49, textureX, textureY); // Import
        defaultScopeModel[32] = new ModelRendererTurbo(this, 225, 49, textureX, textureY); // Import
        defaultScopeModel[33] = new ModelRendererTurbo(this, 233, 49, textureX, textureY); // Import
        defaultScopeModel[34] = new ModelRendererTurbo(this, 241, 49, textureX, textureY); // Import
        defaultScopeModel[35] = new ModelRendererTurbo(this, 249, 49, textureX, textureY); // Import
        defaultScopeModel[36] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        defaultScopeModel[37] = new ModelRendererTurbo(this, 9, 57, textureX, textureY); // Import
        defaultScopeModel[38] = new ModelRendererTurbo(this, 17, 57, textureX, textureY); // Import
        defaultScopeModel[39] = new ModelRendererTurbo(this, 25, 57, textureX, textureY); // Import
        defaultScopeModel[40] = new ModelRendererTurbo(this, 33, 57, textureX, textureY); // Import
        defaultScopeModel[41] = new ModelRendererTurbo(this, 41, 57, textureX, textureY); // Import
        defaultScopeModel[42] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        defaultScopeModel[43] = new ModelRendererTurbo(this, 57, 57, textureX, textureY); // Import
        defaultScopeModel[44] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import
        defaultScopeModel[45] = new ModelRendererTurbo(this, 73, 57, textureX, textureY); // Import
        defaultScopeModel[46] = new ModelRendererTurbo(this, 81, 57, textureX, textureY); // Import

        defaultScopeModel[0].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F); // Import
        defaultScopeModel[0].setRotationPoint(7.6F, -6.8F, -1.5F);

        defaultScopeModel[1].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.3F, -0.45F, -0.65F, -0.3F, -0.45F, -0.65F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.65F, -0.3F, -0.4F, -0.65F); // Import
        defaultScopeModel[1].setRotationPoint(7.6F, -6.8F, -1.1F);

        defaultScopeModel[2].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.4F, 0.35F, -0.3F, -0.4F, 0.35F, -0.3F, -0.4F, 0.3F, -0.6F, -0.4F, 0.3F, -0.6F, -0.3F, -1.2F, -0.25F, -0.3F, -1.2F, -0.25F, -0.3F, -1.15F, -0.65F, -0.3F, -1.15F, -0.65F); // Import
        defaultScopeModel[2].setRotationPoint(7.6F, -6.2F, -1.1F);

        defaultScopeModel[3].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F); // Import
        defaultScopeModel[3].setRotationPoint(7.59F, -6.95F, -1.5F);

        defaultScopeModel[4].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.3F, -0.45F, -0.65F, -0.3F, -0.45F, -0.65F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.65F, -0.3F, -0.4F, -0.65F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F); // Import
        defaultScopeModel[4].setRotationPoint(7.6F, -6.8F, -1.9F);

        defaultScopeModel[5].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.4F, 0.3F, -0.6F, -0.4F, 0.3F, -0.6F, -0.4F, 0.35F, -0.3F, -0.4F, 0.35F, -0.3F, -0.3F, -1.15F, -0.65F, -0.3F, -1.15F, -0.65F, -0.3F, -1.2F, -0.25F, -0.3F, -1.2F, -0.25F); // Import
        defaultScopeModel[5].setRotationPoint(7.6F, -6.2F, -1.9F);

        defaultScopeModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.05F, -0.25F, -0.3F, 0.05F, -0.25F, -0.3F, 0.05F, -0.25F, -0.3F, 0.05F, -0.25F, -0.3F, 0.0F, -0.25F, -0.3F, 0.0F, -0.25F, -0.3F, 0.0F, -0.25F, -0.3F, 0.0F, -0.25F); // Import
        defaultScopeModel[6].setRotationPoint(7.6F, -6.15F, -0.5F);

        defaultScopeModel[7].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.4F, -0.55F, -0.2F, -0.4F, -0.55F, -0.2F, -0.4F, -0.55F, -0.2F, -0.4F, -0.55F, -0.2F); // Import
        defaultScopeModel[7].setRotationPoint(6.6F, -5.7F, -0.5F);

        defaultScopeModel[8].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F); // Import
        defaultScopeModel[8].setRotationPoint(6.6F, -5.7F, -0.5F);

        defaultScopeModel[9].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, -0.2F, -0.4F, -0.55F, -0.2F, -0.4F, -0.55F, -0.2F, -0.4F, -0.55F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F); // Import
        defaultScopeModel[9].setRotationPoint(6.6F, -5.7F, -0.5F);

        defaultScopeModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.4F, -0.25F, -0.45F, -0.45F, -0.25F, -0.45F, -0.45F, -0.25F, -0.4F, -0.4F, -0.25F); // Import
        defaultScopeModel[10].setRotationPoint(7.7F, -5.6F, -0.5F);

        defaultScopeModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.4F, -0.25F, -0.4F, -0.4F, -0.25F, -0.4F, -0.4F, -0.25F, -0.4F, -0.4F, -0.25F); // Import
        defaultScopeModel[11].setRotationPoint(7.5F, -5.6F, -0.5F);

        defaultScopeModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F); // Import
        defaultScopeModel[12].setRotationPoint(1.9F, -5.8F, -0.5F);

        defaultScopeModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.95F, -0.05F, -0.3F, -0.95F, -0.05F, -0.3F, -0.95F, -0.05F, -0.3F, -0.95F, -0.05F); // Import
        defaultScopeModel[13].setRotationPoint(1.9F, -5.2F, -0.5F);

        defaultScopeModel[14].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.3F, -0.45F, -0.15F, -0.3F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.1F, -0.3F, -0.45F, -0.1F, -0.3F, -0.45F, -0.15F, -0.4F); // Import
        defaultScopeModel[14].setRotationPoint(1.35F, -6.35F, -1.5F);

        defaultScopeModel[15].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F); // Import
        defaultScopeModel[15].setRotationPoint(1.5F, -6.35F, -1.5F);

        defaultScopeModel[16].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.45F, -0.15F, -0.3F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.4F, -0.45F, -0.15F, -0.3F, -0.45F, -0.1F, -0.3F, -0.45F, -0.1F, -0.4F, -0.45F, -0.1F, -0.4F, -0.45F, -0.1F, -0.3F); // Import
        defaultScopeModel[16].setRotationPoint(1.65F, -6.35F, -1.5F);

        defaultScopeModel[17].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.4F, 0.3F, -0.8F, -0.4F, 0.3F, -0.8F, -0.4F, 0.35F, -0.1F, -0.4F, 0.35F, -0.1F, -0.4F, -1.2F, -0.8F, -0.4F, -1.2F, -0.8F, -0.4F, -1.15F, -0.1F, -0.4F, -1.15F, -0.1F); // Import
        defaultScopeModel[17].setRotationPoint(1.5F, -6.2F, -1.7F);

        defaultScopeModel[18].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.4F, 0.35F, -0.85F, -0.4F, 0.35F, -0.85F, -0.4F, 0.3F, -0.05F, -0.4F, 0.3F, -0.05F, -0.4F, -1.15F, -0.85F, -0.4F, -1.15F, -0.85F, -0.4F, -1.2F, -0.05F, -0.4F, -1.2F, -0.05F); // Import
        defaultScopeModel[18].setRotationPoint(1.5F, -6.2F, -2.05F);

        defaultScopeModel[19].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.4F, -1.25F, -0.75F, -0.4F, -1.25F, -0.75F, -0.4F, -1.15F, -0.2F, -0.4F, -1.15F, -0.2F, -0.4F, 0.3F, -0.8F, -0.4F, 0.3F, -0.8F, -0.4F, 0.25F, -0.1F, -0.4F, 0.25F, -0.1F); // Import
        defaultScopeModel[19].setRotationPoint(1.5F, -7.8F, -1.7F);

        defaultScopeModel[20].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F); // Import
        defaultScopeModel[20].setRotationPoint(1.5F, -7.1F, -1.5F);

        defaultScopeModel[21].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.4F, -1.15F, -0.2F, -0.4F, -1.15F, -0.2F, -0.4F, -1.25F, -0.75F, -0.4F, -1.25F, -0.75F, -0.4F, 0.25F, -0.1F, -0.4F, 0.25F, -0.1F, -0.4F, 0.3F, -0.8F, -0.4F, 0.3F, -0.8F); // Import
        defaultScopeModel[21].setRotationPoint(1.5F, -7.8F, -1.3F);

        defaultScopeModel[22].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F); // Import
        defaultScopeModel[22].setRotationPoint(1.44F, -6.95F, -1.35F);

        defaultScopeModel[23].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F); // Import
        defaultScopeModel[23].setRotationPoint(1.44F, -6.95F, -1.65F);

        defaultScopeModel[24].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.4F, 0.3F, -0.8F, -0.4F, 0.3F, -0.8F, -0.4F, 0.25F, -0.1F, -0.4F, 0.25F, -0.1F, -0.4F, -1.25F, -0.75F, -0.4F, -1.25F, -0.75F, -0.4F, -1.15F, -0.2F, -0.4F, -1.15F, -0.2F); // Import
        defaultScopeModel[24].setRotationPoint(1.5F, -6.1F, -1.7F);

        defaultScopeModel[25].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F); // Import
        defaultScopeModel[25].setRotationPoint(1.5F, -6.8F, -1.5F);

        defaultScopeModel[26].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.4F, 0.25F, -0.1F, -0.4F, 0.25F, -0.1F, -0.4F, 0.3F, -0.8F, -0.4F, 0.3F, -0.8F, -0.4F, -1.15F, -0.2F, -0.4F, -1.15F, -0.2F, -0.4F, -1.25F, -0.75F, -0.4F, -1.25F, -0.75F); // Import
        defaultScopeModel[26].setRotationPoint(1.5F, -6.1F, -1.3F);

        defaultScopeModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.95F, -0.05F, -0.3F, -0.95F, -0.05F, -0.3F, -0.95F, -0.05F, -0.3F, -0.95F, -0.05F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F); // Import
        defaultScopeModel[27].setRotationPoint(1.9F, -6.4F, -0.5F);

        defaultScopeModel[28].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.3F, -0.35F, -0.25F, -0.3F, -0.35F, -0.25F, -0.3F, -0.35F, -0.55F, -0.3F, -0.35F, -0.6F, -0.6F, -0.35F, -0.3F, -0.6F, -0.35F, -0.3F, -0.6F, -0.35F, -0.6F, -0.6F, -0.35F); // Import
        defaultScopeModel[28].setRotationPoint(0.75F, -5.8F, 0.15F);

        defaultScopeModel[29].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.3F, -0.35F, -0.4F, -0.4F, -0.35F, -0.4F, -0.4F, -0.35F, -0.55F, -0.3F, -0.35F, -0.45F, -0.6F, -0.35F, -0.45F, -0.55F, -0.35F, -0.45F, -0.55F, -0.35F, -0.45F, -0.6F, -0.35F); // Import
        defaultScopeModel[29].setRotationPoint(0.75F, -5.8F, 0.15F);

        defaultScopeModel[30].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.525F, -0.35F, -0.45F, -0.525F, -0.35F, -0.45F, -0.525F, -0.35F, -0.45F, -0.525F, -0.35F); // Import
        defaultScopeModel[30].setRotationPoint(0.75F, -5.8F, 0.15F);

        defaultScopeModel[31].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.6F, -0.35F, -0.45F, -0.55F, -0.35F, -0.45F, -0.55F, -0.35F, -0.45F, -0.6F, -0.35F, -0.55F, -0.3F, -0.35F, -0.4F, -0.4F, -0.35F, -0.4F, -0.4F, -0.35F, -0.55F, -0.3F, -0.35F); // Import
        defaultScopeModel[31].setRotationPoint(0.75F, -5.8F, 0.15F);

        defaultScopeModel[32].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -0.6F, -0.35F, -0.3F, -0.6F, -0.35F, -0.3F, -0.6F, -0.35F, -0.6F, -0.6F, -0.35F, -0.55F, -0.3F, -0.35F, -0.25F, -0.3F, -0.35F, -0.25F, -0.3F, -0.35F, -0.55F, -0.3F, -0.35F); // Import
        defaultScopeModel[32].setRotationPoint(0.75F, -5.8F, 0.15F);

        defaultScopeModel[33].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.55F, -0.35F, -0.45F, -0.6F, -0.35F, -0.45F, -0.6F, -0.35F, -0.45F, -0.55F, -0.35F, -0.4F, -0.4F, -0.35F, -0.55F, -0.3F, -0.35F, -0.55F, -0.3F, -0.35F, -0.4F, -0.4F, -0.35F); // Import
        defaultScopeModel[33].setRotationPoint(1.05F, -5.8F, 0.15F);

        defaultScopeModel[34].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.45F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.525F, -0.35F, -0.45F, -0.525F, -0.35F, -0.45F, -0.525F, -0.35F, -0.45F, -0.525F, -0.35F); // Import
        defaultScopeModel[34].setRotationPoint(1.05F, -5.8F, 0.15F);

        defaultScopeModel[35].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.35F, -0.55F, -0.3F, -0.35F, -0.55F, -0.3F, -0.35F, -0.4F, -0.4F, -0.35F, -0.45F, -0.55F, -0.35F, -0.45F, -0.6F, -0.35F, -0.45F, -0.6F, -0.35F, -0.45F, -0.55F, -0.35F); // Import
        defaultScopeModel[35].setRotationPoint(1.05F, -5.8F, 0.15F);

        defaultScopeModel[36].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.35F, -0.3F, -0.45F, -0.4F, -0.3F, -0.45F, -0.4F); // Import
        defaultScopeModel[36].setRotationPoint(0.9F, -5.8F, 0.15F);

        defaultScopeModel[37].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.525F, -0.35F, -0.45F, -0.525F, -0.35F, -0.45F, -0.525F, -0.35F, -0.45F, -0.525F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.4F, -0.35F); // Import
        defaultScopeModel[37].setRotationPoint(0.75F, -5.8F, 0.15F);

        defaultScopeModel[38].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.525F, -0.35F, -0.45F, -0.525F, -0.35F, -0.45F, -0.525F, -0.35F, -0.45F, -0.525F, -0.35F, -0.45F, -0.45F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.45F, -0.35F); // Import
        defaultScopeModel[38].setRotationPoint(1.05F, -5.8F, 0.15F);

        defaultScopeModel[39].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F); // Import
        defaultScopeModel[39].setRotationPoint(0.9F, -5.8F, -0.4F);

        defaultScopeModel[40].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F); // Import
        defaultScopeModel[40].setRotationPoint(0.9F, -5.8F, -0.4F);

        defaultScopeModel[41].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F); // Import
        defaultScopeModel[41].setRotationPoint(0.9F, -5.8F, -0.4F);

        defaultScopeModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.85F, -0.25F, -0.4F, -0.85F, -0.25F, -0.4F, -0.85F, -0.25F, -0.3F, -0.85F, -0.25F, -0.3F, 0.0F, -0.25F, -0.3F, 0.0F, -0.25F, -0.3F, 0.0F, -0.25F, -0.3F, 0.0F, -0.25F); // Import
        defaultScopeModel[42].setRotationPoint(1.8F, -6.4F, -0.5F);

        defaultScopeModel[43].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.4F, -0.55F, -0.2F, -0.4F, -0.55F, -0.2F, -0.4F, -0.55F, -0.2F, -0.4F, -0.55F, -0.2F); // Import
        defaultScopeModel[43].setRotationPoint(0.5F, -6F, -0.5F);

        defaultScopeModel[44].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F, -0.4F, -0.45F, -0.2F); // Import
        defaultScopeModel[44].setRotationPoint(0.5F, -6F, -0.5F);

        defaultScopeModel[45].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, -0.2F, -0.4F, -0.55F, -0.2F, -0.4F, -0.55F, -0.2F, -0.4F, -0.55F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F); // Import
        defaultScopeModel[45].setRotationPoint(0.5F, -6F, -0.5F);

        defaultScopeModel[46].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F); // Import
        defaultScopeModel[46].setRotationPoint(1.5F, -6.7F, -1.5F);


        ammoModel = new ModelRendererTurbo[10];
        ammoModel[0] = new ModelRendererTurbo(this, 97, 25, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 121, 25, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 129, 25, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 41, 33, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 209, 65, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 217, 65, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 225, 65, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 233, 65, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 241, 65, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 249, 65, textureX, textureY); // Import

        ammoModel[0].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.1F, 0.5F, 0.0F, 0.1F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.9F, 0.4F, 0.0F, 0.9F, -0.3F, 0.0F, 0.9F, -0.3F, 0.0F, -0.9F, 0.4F, 0.0F); // Import
        ammoModel[0].setRotationPoint(4.55F, -3.4F, -0.5F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.7F, 0.0F, 0.0F, 0.7F, 0.0F, 0.0F, 0.0F, 0.0F, -0.1F, -0.7F, 0.0F, 0.2F, -1.4F, 0.0F, 0.2F, -1.4F, 0.0F, -0.1F, -0.7F, 0.0F); // Import
        ammoModel[1].setRotationPoint(5.45F, 0F, -0.5F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.05F, 0.1F, 0.7F, 0.05F, 0.1F, 0.7F, 0.05F, 0.0F, 0.0F, 0.05F, -0.1F, -0.7F, 0.05F, 0.2F, -1.4F, 0.05F, 0.2F, -1.4F, 0.05F, -0.1F, -0.7F, 0.05F); // Import
        ammoModel[2].setRotationPoint(5.55F, 0.3F, -0.5F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.7F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, 0.0F, 0.0F, 0.1F, -0.5F, 0.0F, 0.1F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[3].setRotationPoint(4.55F, -4.4F, -0.5F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F); // Import
        ammoModel[4].setRotationPoint(6F, -3.1F, -0.5F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F); // Import
        ammoModel[5].setRotationPoint(6.1F, -2.7F, -0.5F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F); // Import
        ammoModel[6].setRotationPoint(6.3F, -1.9F, -0.5F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F); // Import
        ammoModel[7].setRotationPoint(6.2F, -2.3F, -0.5F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F, 0.0F, -0.45F, 0.05F); // Import
        ammoModel[8].setRotationPoint(6.4F, -1.5F, -0.5F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.2F, -0.3F, 0.05F, -1.05F, -0.3F, 0.05F, -1.05F, -0.3F, 0.05F, 0.2F, -0.3F, 0.05F, -0.45F, 0.0F, 0.05F, -0.45F, 0.0F, 0.05F, -0.45F, 0.0F, 0.05F, -0.45F, 0.0F, 0.05F); // Import
        ammoModel[9].setRotationPoint(5.9F, -3.95F, -0.5F);


        slideModel = new ModelRendererTurbo[7];
        slideModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        slideModel[1] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import
        slideModel[2] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import
        slideModel[3] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import
        slideModel[4] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // Import
        slideModel[5] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // Import
        slideModel[6] = new ModelRendererTurbo(this, 249, 25, textureX, textureY); // Import

        slideModel[0].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.6F, -0.2F, 0.0F, -0.6F, -0.2F, 0.0F, -0.6F, -0.2F, 0.0F, -0.6F, -0.2F); // Import
        slideModel[0].setRotationPoint(3.7F, -5.1F, -0.5F);

        slideModel[1].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F); // Import
        slideModel[1].setRotationPoint(3.7F, -5.1F, -0.5F);

        slideModel[2].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.6F, -0.2F, 0.0F, -0.6F, -0.2F, 0.0F, -0.6F, -0.2F, 0.0F, -0.6F, -0.2F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F); // Import
        slideModel[2].setRotationPoint(3.7F, -5.1F, -0.5F);

        slideModel[3].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.1F, -0.4F, -0.25F, 0.1F, -0.4F, -0.25F, 0.1F, -0.4F, -0.25F, 0.1F, -0.4F, -0.25F, 0.1F, -0.4F, -0.25F, 0.1F, -0.4F, -0.25F, 0.1F, -0.4F, -0.25F, 0.1F, -0.4F, -0.25F); // Import
        slideModel[3].setRotationPoint(3.7F, -5.1F, -0.5F);

        slideModel[4].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.1F, -0.25F, -0.4F, 0.1F, -0.25F, -0.4F, 0.1F, -0.25F, -0.4F, 0.1F, -0.25F, -0.4F, 0.1F, -0.6F, -0.25F, 0.1F, -0.6F, -0.25F, 0.1F, -0.6F, -0.25F, 0.1F, -0.6F, -0.25F); // Import
        slideModel[4].setRotationPoint(3.7F, -5.1F, -0.5F);

        slideModel[5].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.1F, -0.6F, -0.25F, 0.1F, -0.6F, -0.25F, 0.1F, -0.6F, -0.25F, 0.1F, -0.6F, -0.25F, 0.1F, -0.25F, -0.4F, 0.1F, -0.25F, -0.4F, 0.1F, -0.25F, -0.4F, 0.1F, -0.25F, -0.4F); // Import
        slideModel[5].setRotationPoint(3.7F, -5.1F, -0.5F);

        slideModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F); // Import
        slideModel[6].setRotationPoint(3.7F, -4.7F, -0.5F);


        pumpModel = new ModelRendererTurbo[9];
        pumpModel[0] = new ModelRendererTurbo(this, 249, 41, textureX, textureY); // Import
        pumpModel[1] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        pumpModel[2] = new ModelRendererTurbo(this, 9, 49, textureX, textureY); // Import
        pumpModel[3] = new ModelRendererTurbo(this, 17, 49, textureX, textureY); // Import
        pumpModel[4] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Import
        pumpModel[5] = new ModelRendererTurbo(this, 33, 49, textureX, textureY); // Import
        pumpModel[6] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Import
        pumpModel[7] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Import
        pumpModel[8] = new ModelRendererTurbo(this, 57, 49, textureX, textureY); // Import

        pumpModel[0].addShapeBox(0F, 0F, -0.5F, 1, 2, 1, 0F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F); // Import
        pumpModel[0].setRotationPoint(6.1F, -4F, 0.9F);
        pumpModel[0].rotateAngleX = 1.3962634F;

        pumpModel[1].addShapeBox(0F, 0F, -0.5F, 1, 2, 1, 0F, -0.6F, -0.2F, -0.3F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.6F, -0.2F, -0.3F, -0.6F, -0.2F, -0.3F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.6F, -0.2F, -0.3F); // Import
        pumpModel[1].setRotationPoint(6.1F, -4F, 0.9F);
        pumpModel[1].rotateAngleX = 1.3962634F;

        pumpModel[2].addShapeBox(0F, 0F, -0.5F, 1, 2, 1, 0F, -0.3F, -0.2F, -0.4F, -0.6F, -0.2F, -0.3F, -0.6F, -0.2F, -0.3F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.6F, -0.2F, -0.3F, -0.6F, -0.2F, -0.3F, -0.3F, -0.2F, -0.4F); // Import
        pumpModel[2].setRotationPoint(6.1F, -4F, 0.9F);
        pumpModel[2].rotateAngleX = 1.3962634F;

        pumpModel[3].addShapeBox(0F, -0.4F, -0.5F, 1, 1, 1, 0F, -0.2F, -0.5F, -0.4F, -0.2F, -0.5F, -0.4F, -0.2F, -0.5F, -0.4F, -0.2F, -0.5F, -0.4F, -0.25F, -0.4F, -0.4F, -0.25F, -0.4F, -0.4F, -0.25F, -0.4F, -0.4F, -0.25F, -0.4F, -0.4F); // Import
        pumpModel[3].setRotationPoint(6.1F, -4F, 0.9F);
        pumpModel[3].rotateAngleX = 1.3962634F;

        pumpModel[4].addShapeBox(-0.199999999999999F, -0.5F, -0.5F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F); // Import
        pumpModel[4].setRotationPoint(6.1F, -4F, 0.9F);
        pumpModel[4].rotateAngleX = 1.3962634F;

        pumpModel[5].addShapeBox(0.200000000000001F, -0.5F, -0.5F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F); // Import
        pumpModel[5].setRotationPoint(6.1F, -4F, 0.9F);
        pumpModel[5].rotateAngleX = 1.3962634F;

        pumpModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.25F, -0.4F, -0.4F, -0.25F); // Import
        pumpModel[6].setRotationPoint(6.1F, -4.5F, 0.2F);

        pumpModel[7].addShapeBox(-0.199999999999999F, -0.6F, -0.5F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F); // Import
        pumpModel[7].setRotationPoint(6.1F, -4F, 0.9F);
        pumpModel[7].rotateAngleX = 1.3962634F;

        pumpModel[8].addShapeBox(0.200000000000001F, -0.6F, -0.5F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F); // Import
        pumpModel[8].setRotationPoint(6.1F, -4F, 0.9F);
        pumpModel[8].rotateAngleX = 1.3962634F;

        scopeAttachPoint = new Vector3f(18F / 64F, 21.25F / 64F, 0F / 16F);
        stockAttachPoint = new Vector3f(-2F / 64F, 17.8F / 64F, 0F / 16F);
        gunSlideDistance = 0.15F;
        animationType = EnumAnimationType.CUSTOM;
        endLoadedAmmoDistance = 0.0F;
        pumpDelayAfterReload = 80;
        //lefthandPump = true;
        pumpDelay = 5;
        pumpTime = 8;
        pumpHandleDistance = 0.15F;
        pumpModifier = 5F;
        rotateGunHorizontal = 15.0F;
        tiltGun = 30.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0625F, -0.625F, 0.0F);
        translateAll(0.0F, 0.0F, 0.0F);
        hasFlash = true;
        hasArms = true;
        leftArmPos = new Vector3f(0.05F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(80.0F, 50.0F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.05F, -0.55F, 0.05F);
        leftArmReloadRot = new Vector3f(80.0F, 50.0F, 0.0F);
        rightArmPos = new Vector3f(0.2F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmReloadPos = new Vector3f(0.2F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        rightHandAmmo = false;
        leftHandAmmo = true;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.5D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(45.0F, 0.0F, 1.0F);
        fancyStance = true;
        stanceTranslate = new Vector3f(0.5D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(45.0F, 0.0F, 1.0F);
        casingAttachPoint = new Vector3f(1.0F, 1.5F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 3.0F, 7.75F);
        casingAnimSpread = new Vector3f(3.0F, 5.0F, 3.0F);
        casingAnimTime = 6;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        caseScale = 0.2F;
        casingDelay = 0;
        flashScale = 0.4F;
        crouchZoom = -0.35F;
        gunOffset = 0.15F;
        muzzleFlashPoint = new Vector3f(2.0F, 0.75F, 0.0F);
        thirdPersonOffset = new Vector3f(-0.1F, -0.05F, 0.0F);
        //修正模型位移
        Vector3f vec3 = new Vector3f(0F, 0.5F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        Vector3f attVec = new Vector3f(vec3.x / 16F, vec3.y / 16F, vec3.z / 16F);
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, attVec, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, attVec, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, attVec, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, attVec, null);
        stockAttachPoint = Vector3f.add(stockAttachPoint, attVec, null);
        zoomOffsetY = -0.0325F;
        flipAll();
    }
}